Augmented Reality Vs Virtual Reality



The Technology today can be changed, the way one look at the world now. With the change in technology the way people look the world also changed.

We are talking about Augmented Reality (AR) and Virtual Reality (VR). these are the two ways that change the entire world in one short. For some people these terms can be quite confusing and they think that these both are the same to each other, but in reality these are two entirely different things which is used in the latest technology, so it is necessary that everyone must know what actually these two things are. 
With so much discussion, here in this article you need to know that actually what is augmented reality (AR) and virtual reality (VR) is on how augmented reality and virtual reality is advancing training and education, we thought it would be good to take a look the key differences between them and then which is better today.

Augmented Reality

Augmented Reality Vs Virtual Reality

Augmented Reality (AR) enhances real life with artificial images and adds graphics, sound and smell to nature world, as it exists. The users in Augmented Reality can interact with the real world and at the same time can see both the real and virtual world. In Augmented Reality the user is not cut off from the reality.
 Augmented Reality uses devices a Smartphone or wearable devices, which contains software, sensors, compass and small digital projectors which displays images into real world objects. These phones have GPRS that obtains data a few specific geographical location which may be overlaid with tags etc. video, photo etc can be imposed onto this location.
In Augmented Reality (AR) 25% is virtual and 75% is real. Augmented Reality (AR) is mostly used in apps for smart phones and tablets.  Different apps use augmented reality for fun, like Pokémon GO, Snapchat filters, for information app layer and many more are used. Using Augmented Reality features you can find your favorite restaurant, find any real estate available for sale or rent, money machines, etc.
Layar, Tagwhat, Junaio, Wikitude are augmented reality apps. There are several products already on the market; some popular products are Magic Leap, HoloLens. For education and training, retail and consumer engagement the augmented reality are used.

Virtual Reality

Augmented Reality Vs Virtual Reality

 Virtual Reality (VR) replaces the real world with the artificial. There are artificial scenes in virtual reality or the places are real, but photographed so that it can be included in Virtual Reality app. The users in Virtual Reality enter an entirely immersive world and cut off from real world. In Virtual Reality everything around the user is fabricated by the system. 
This may displays inside a blank room, headset, or other device that allows the user to fed present to feel present in the virtual environment. Virtual Reality might work better for video games and social networking in a virtual environment, such as play station. Here, in Virtual Reality the HEAD Mounted Display (HMD) and input device block out the entire external world from the viewers and present a view that is under the complete control of the computer.
In Virtual Reality (VR) 75% is virtual and 25% is real. In Virtual Reality you can move here and there, up, down, in front or behind, with virtual reality, as if the things are in front of you. Virtual reality may be viewed through a special Virtual Reality (VR) viewer it is known as Oculus Rift. 
Through virtual reality apps you can discover about the places that you have never been, like Mount Everest, Planets, or areas under the sea. Virtual world like Second Life or Smallworlds are virtual reality environments. In VR the technology is just stepping up to the plate; some popular products like Magic Leap, Oculus Rift. For education, medical, and military the virtual reality are used.

Augmented Reality (AR) or Virtual Reality (VR) – The Technology to Create the Big Impact

Both the technologies have their own pros and cons; augmented reality has a lower awareness rate as compared to virtual reality. The rapid way that technology advances opens new opportunity for businesses. Just like the people who embraced mobile technologies and social media – businesses that become early adopters of AR & VR technology will be able to leverage this to stay ahead of the competition within their respective industries. Below are some business uses of AR & VR:
Online Shopping & Product Display
Education and Training
Virtual Tours
Product Design
Improved brand loyalty
Entertainment
Science and Medicine 

Types of Augmented Reality(AR) Application and Examples of their Practice Different than Virtual Reality(VR)

AR in 3D Viewers: AR in 3D Viewers enables users to put life-size 3D models in their background with or without the utilization of trackers.
AR in Browsers: AR in Browsers can better enhance user’s camera display with relative information.
AR in Reality Games: AR Gaming software is in all probability the most widespread form of App.Examples are 
Pokémon Go, Temple Treasure Hunt, Parallel Kingdom, Real Strike, Zombie Go and more.
AR with Global Positioning System (GPS): AR applications in smart phones include Global Positioning System (GPS) to mark the user’s location and its range to identify device orientation. Examples: AR GPS Drive/Walk Navigation, 
AR GPS Compass Map 3D and more.

Different Virtual Reality(VR) Examples and its Use Cases & Case Studies

VOLVO Reality: A foremost car brand, The Virtual Reality programmed taken by Volvo assisted them in achieving a million impressions and got published in both online and offline media.
Matterport 3D Spaces:
Matter port used Virtual Reality(VR) and 3D with in the  finest way possible.
Tribeca Immersive: Immersive has if truth be told created a significant contribution within the entertainment space. additionally, Tribeca Cinema360 can change users to observe 360-degree mobile VR content during a cinema set-up.

Fun Fact: According to survey conducted in 2020 showed the following consumer’s perception of augmented reality’s potential in various sectors

 Navigation
40%
Education
43%


Gaming
57%

Social Media
45%

Film & TV
45%

Fun Fact: According to survey conducted in 2020, the following is an estimate of consumer’s perception of virtual reality’s potential in various sectors.

41%
Education
45%


Sports Viewing
46%

Film & TV
56%

Gaming
68%

Comparison the use of Augmented Reality and Virtual Reality

Used Augmented Reality Virtual Reality
Human Presence Augmented. The human is inserted in AR scene Simulated. A 3D Avatar Play the role of human in VR Scene
Realism Augmented reality closer to reality. Closed world simulation detached from reality
Application Context Financial dealer ask spread to attract buyers and sellers Financial dealer ask spread to attract buyers and sellers
Medium of Interaction Unconstrained full body interaction Head mounted – display, power gloves
Degree of Interaction Unconstrained – open ended free movement Constrained by the medium of interaction
Added Value Unconstrained greater perception Increased visual perception constrained.
Technology/Tools CYBERII technology Parametric technology



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Content credit: Nizam 

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